CYBERBULLYING & ABUSE 

Identity Exposed

LESSON 14.06.01
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Lesson Overview
This lesson teaches students the long-lasting impact of the harmful cyberbullying behaviours of trickery, doxxing, and cyberstalking. This lesson explores cyberbullying in an unmoderated online gaming environment, where students will understand the importance of acting responsibly in spaces shared with other anonymous users. 
Details
  • Suitable for age 14
  • 60 minutes
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What's in this lesson?

Learning Objectives

Students will be able to:
  • Explain the concept of cyberstalking and doxxing, and how they can be used to harass and intimidate individuals online.
  • Analyse the tactics of trickery, such as pretending to be someone else online to gain information, and the malicious intentions behind such behaviour.
  • Understand the importance of taking steps to protect oneself from anonymous online attacks, especially in keeping personal information private. 

Key Concepts

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Lesson Structure

Introduction (5 min)
 Define the Keywords (15 min)
 Investigate the Scenario (30 min)
 Project Work (duration as needed)
 Key Takeaways (10 min)

Included in this Lesson

  • Presentation slides available in Powerpoint (.pptx) or in the Online Player 
  • Lesson plan for teachers
  • Printable handouts for students
  • Assessment rubric for project based learning
Download Lesson Materials
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